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游戏和
FRAG Pro Shooter v1.9.9 MOD APK (无限金钱/Ammo/Ability)
MOD APK, Fun Royale, Block Gun FPS PvP War Online Gun Shooting Games v6.6 Mod (自由 shopping) MOD APK, Experiment Z Zombie v2.15 Mod (无限金钱) MOD APK,
Sniper 3D Assassin v3.39.3 MOD APK (无限金钱/Menu)
MOD APK, New Gangster Crime v1.7.1 Mod (无限 硬币 + 钻石) MOD APK一样好,Kotter - v1.1也很多,是类型动作中最出色的游戏之一。
由Gill Singh开发,Kotter - v1.1至少需要Android版本4.4 and up。因此,如有必要,您必须更新手机。
Kotter - v1.1 APK的最新版本为1.1,发行日期为2020-01-24,大小为2.8M。
有关1000下载的统计信息可从Google Play获得。您可以根据需要更新已单独下载或安装在Android设备上的应用。更新您的应用可以为您提供更多功能。您可以访问最新功能并提高安全性和应用程序的稳定性。
由于并非所有游戏或应用程序都兼容所有手机。并且游戏或应用程序不适用于您的设备,因此取决于Android OS版本,屏幕分辨率或Google Play允许访问的国家/地区。因此,通过APK4Share,您可以轻松下载APK文件,不受这些限制。

Kotter App Description
1. A Title Screen showing the name of the application and 2 options: Play Game High Score
2. Clicking High Score should activate a Preferences Screen with one option – the display of the best high score obtained so far. Clicking the back button from this screen should return to the Title Screen.
3. Clicking Play Game from the Title Screen should go to the Game Screen.
4. On the Game Screen, implement the following functionality:
A. Clicking the back button at any time will return to the Title Screen.
B. Upon entering the Game Screen, the app will audibly say “Get Ready”. After 3 seconds the game will begin. Music will begin to play and should continue playing as long as the user is playing the game on the Game Screen.
C. The player has 3 “lives”. These are displayed as small icons in the upper part of the screen (on the score bar).
D. The player score will appear in the upper left part of the screen (on the score bar)
E. A food bar will appear in the lower bottom portion of the screen.
F. Bugs will randomly move from the top of the screen to the bottom of the screen. For each bug that reaches the bottom of the screen, one “life” will be lost.
G. The user can click on bugs to kill them. Use the DOWN event for these user clicks.
H. Bugs will take 1 click to kill and are worth 1 point. There should be a sound effect when killing a bug. For this sound you should have at least 3 sounds and randomly choose one to play (3 different squishy sounds).
I. The score should be constantly updated.
J. Bugs should move down the screen at different speeds (chosen randomly) since some bugs will be faster than others.
K. The “kill zone” of a bug should be as large as the bug sprite on screen.
L. The legs of your bugs should appear to move.
M. At the end of the game, if the score is higher than the current high score stored in preferences then store the new high score in preferences. Also, display a message to the user indicating a new high score has been reached. This can be done several ways:
i. a graphical image with the words “New High Score”
ii. a popup Android dialog
iii. a Toast In addition, play a special sound effect for this event.
N. For clicks on the screen that do not touch bugs, play a short sound effect that gives the user feedback for the click.
O. There must be situations in which multiple bugs can appear on screen at the same time.
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