다운로드 All You Can ET - v1.0

다운로드 All You Can ET - v1.0
Package Name com.CREATELab.AllYouCanET
Category ,
Latest Version 1.0
Get it On Google Play
Update July 26, 2020 (4 years ago)

Pepi Hospital: Learn & Care (MOD, 잠금 해제 All) MOD APK, Mermaid Princess Grade 2 Games, Pepi Wonder World v6.0.35 MOD APK (All 잠금 해제) MOD APK, Toca Life: World v1.41 MOD APK + OBB (All 잠금 해제) MOD APK, Smolsies My Cute Pet House v5.0.35 Mod (무한한 돈) MOD APK, HEY CLAY®만큼 좋은 게임가 꽤 있고 교육 장르의 위대한 게임 중 하나 인 All You Can ET - v1.0도 있습니다.

New York University에서 개발 한 All You Can ET - v1.0는 Android 버전이 이상이어야합니다. 따라서 필요한 경우 휴대 전화를 업데이트해야합니다.

All You Can ET - v1.0 최신 버전은 1.0, 출시일은 2020-01-18이며 크기는 39.0 MB입니다.

Google Play에서 1000 다운로드에 대한 통계를 확인할 수 있습니다. 원하는 경우 Android 기기에 개별적으로 다운로드하거나 설치된 앱을 업데이트 할 수 있습니다. 앱을 업데이트하면 최신 기능에 더 많이 액세스하고 보안을 강화할 수 있습니다. 응용 프로그램의 안정성.

모든 게임이나 앱이 모든 휴대 전화와 호환되는 것은 아니기 때문입니다.이 게임이나 애플리케이션은 기기에서 사용할 수 없습니다. Android OS 버전, 화면 해상도 또는 Google Play에서 액세스를 허용하는 국가에 따라 다릅니다. 따라서 APK4Share에서 다음 작업을 할 수 있습니다. APK 파일을 쉽게 다운로드 할 수 있으며 이러한 제한이 적용되지 않습니다.

All You Can ET - v1.0

All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).

Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that All you Can ET is an effective way to train Cognitive flexibility. Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A.*, Pawar, S.*, & Ober, T.M. (2019). Activating Adolescents’ “Hot” Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior Abilities. Cognitive Development, 49, 20-32.


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.

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