다운로드 Secret Hearing Amplifier - v1.0

다운로드 Secret Hearing Amplifier - v1.0
Package Name com.secrethearingamplifier
Category ,
Latest Version 1.0
Get it On Google Play
Update January 19, 2021 (4 years ago)

iDentist Dental practice management, X-RAY WOW, NYP, Medical PG, FMGE Preparation - PrepLadder, MCQ Abubakr (ASU), Patchwork만큼 좋은 애플리케이션가 꽤 있고 의료 장르의 위대한 애플리케이션 중 하나 인 Secret Hearing Amplifier - v1.0도 있습니다.

justkidsgames u.k.에서 개발 한 Secret Hearing Amplifier - v1.0는 Android 버전이 Android 5.0+ 이상이어야합니다. 따라서 필요한 경우 휴대 전화를 업데이트해야합니다.

Secret Hearing Amplifier - v1.0 최신 버전은 1.0, 출시일은 2021-01-18이며 크기는 51.9 MB입니다.

Google Play에서 1000 다운로드에 대한 통계를 확인할 수 있습니다. 원하는 경우 Android 기기에 개별적으로 다운로드하거나 설치된 앱을 업데이트 할 수 있습니다. 앱을 업데이트하면 최신 기능에 더 많이 액세스하고 보안을 강화할 수 있습니다. 응용 프로그램의 안정성.

모든 게임이나 앱이 모든 휴대 전화와 호환되는 것은 아니기 때문입니다.이 게임이나 애플리케이션은 기기에서 사용할 수 없습니다. Android OS 버전, 화면 해상도 또는 Google Play에서 액세스를 허용하는 국가에 따라 다릅니다. 따라서 APK4Share에서 다음 작업을 할 수 있습니다. APK 파일을 쉽게 다운로드 할 수 있으며 이러한 제한이 적용되지 않습니다.

Secret Hearing Amplifier - v1.0

***PLEASE NOTE *** HEADPHONES REQUIRED.
Failure to use headphones will result in awful audio feedback. You have been warned!

Alternative app that improves your hearing using your Android devise & earphones
Depending on how good your phone is, it can become a high-powered listening device (like a hearing aid).

Fitting a hearing aid is not like buying glasses. Your hearing has decreased slowly over a long time and your brain was able to compensate. You only start noticing that you have a hearing problem, when your brain is at it's wits' end. Using a hearing aid will make noises explode in your head, because all compensation mechanisms are set to maximum. Please give your brain a few weeks time to re-calibrate it's audio system...

Whether you want to listen to nature, have a conversation, or just hear the TV better, this app aims to give you superior hearing and improve what you hear. There's more going on around you than you might realise. It's time to hear it and be amazed.

** Features **
- Control in the volume, pitch, sensitivity, stereo pan, spatial blend 2D/3D...
- 11 Options To Create Your Own Effect.
- 26 Audio Reverb Zone Effects.
- 4 Advanced Audio Filters.
- All Options Documentation.

NOTE : HEADPHONES REQUIRED. Failure to use headphones will result in awful audio feedback. You have been warned!

***MORE INFO***
Priority : Determines the priority of this audio source among all the ones that coexist in the scene.
(Priority: 0 = most important. 256 = least important. Default = 128.).
Use 0 for music tracks to avoid it getting occasionally swapped out.
Volume : How loud the sound is at a distance of one world unit (one meter) from the Audio Listener.
Pitch : Amount of change in pitch due to slowdown/speed up of the Audio Clip. Value 1 is normal playback speed.
Stereo Pan : Sets the position in the stereo field of 2D sounds.
Spatial Blend : Sets how much the 3D engine has an effect on the audio source.
Reverb Zone Mix : Sets the amount of the output signal that gets routed to the reverb zones.
The amount is linear in the (0 - 1) range, but allows for a 10 dB amplification in the (1 - 1.1)
range which can be useful to achieve the effect of near-field and distant sounds.

* The Audio Low Pass Filter passes low frequencies of an AudioSource
* The Audio High Pass
Filter passes high frequencies of an AudioSource
* The Audio High Pass Filter passes high frequencies of an AudioSource

* The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.


MaxDistance : The distance from the centerpoint that the reverb will not have any effect. Default = 15.0.
MinDistance : The distance from the centerpoint that the reverb will have full effect at. Default = 10.0.

Room : Room effect level (at mid frequencies).
RoomHF : Relative room effect level at high frequencies.
RoomLF : Relative room effect level at low frequencies.

DecayHFRatio : High-frequency to mid-frequency decay time ratio.
DecayTime : Reverberation decay time at mid frequencies.
Reflections : Early reflections level relative to room effect.
Reverb : Late reverberation level relative to room effect.
HFReference : Reference high frequency (hz).
LFReference : Reference low frequency (hz).
Diffusion : Value that controls the echo density in the late reverberation decay.
Density : Value that controls the modal density in the late reverberation decay.

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